DONKEY HEAD        HOME THE AUTHOR CONTACT EVENTS MYSPACE






What is Donkey Head?


Where Can I Buy It?

-List of Stockists UK

-List of International Stockists

-Via Mail Order


What's The Story?

-Some pages from Episode One


Reviews of Donkey Head

-A selection of web reviews
and published press


Links

-Pages I like and friends of mine


Drawings From Donkey Head

-From the Drawing Board and/or
Wastepaper Basket






What is Donkey Head?
A NEW COMIC!

"An Epic Narrative in Comic Form"


"A Tale of Our Times......a true original....a Big Bag of Extraordinary Things......"

"A Dante-esque journey into the dark recesses of our collective brain.....Donkey Head came and everything was suddenly different."



Donkey Head is a comic series, conceived and created by the artist Daniel Baker.

• The each episode is printed on recycled paper, and is generally 24pp in length, and costs only £1.50.

• The comic series was launched at a special opening of The Clown Museum and Gallery in 2005.

• Each new episode is launched at an unusual venue somewhere in London or beyond.

Donkey Head is distributed via the website www.donkeyhead.org and in comic shops, independent bookshops and galleries.



Envisaged as “William Blake does Tintin”, Donkey Head is a comic drawn in the style of the ‘clear- line’ school. It narrates the story of Eric, a young man, as he is lead on a journey to find his missing father. Guiding him on this journey is George, a man with a donkey’s head. As the narrative unfolds, George leads Eric into a strange world. It is a world composed of our collective nightmares, and dreams, a kind of hell, but it has no logic in its relation to our world (it is more like a drain into which our unwanted or forgotten ideas and fantasies have been emptied). The two figures of Eric and the donkey-headed man travel over alien landscapes: luminous pools and grey deserts; piles of discarded machines; rivers of black gold; through which half-familiar characters, false leads, mirages and multiplying narratives are threaded, playing out their own perverted games, missions and storylines.

As with much so called ‘magic realism’ the fantasy element is a device, to allow a new imagining of the familiar. It intersects the main narrative line with political commentary, historical retellings, cultural ghosts and monsters, utopian ideals, and fantasies of an afterlife, drawing on a rich heritage from Dante’s ‘Divine Comedy’, through Swift’s ‘Gulliver’s Travels’, to David Lynch.