| DONKEY HEAD |         | HOME> | THE AUTHOR | CONTACT | EVENTS | MYSPACE |
| What is Donkey Head? |
| Where Can I Buy It? -List of Stockists UK -List of International Stockists -Via Mail Order |
| What's The Story? -Some pages from Episode One |
| Reviews of Donkey Head -A selection of web reviews and published press |
| Links -Pages I like and friends of mine |
| Drawings From Donkey Head -From the Drawing Board and/or Wastepaper Basket |
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What is Donkey Head? A NEW COMIC! "An Epic Narrative in Comic Form" "A Tale of Our Times......a true original....a Big Bag of Extraordinary Things......" "A Dante-esque journey into the dark recesses of our collective brain.....Donkey Head came and everything was suddenly different." Donkey Head is a comic series, conceived and created by the artist Daniel Baker. • The each episode is printed on recycled paper, and is generally 24pp in length, and costs only £1.50. • The comic series was launched at a special opening of The Clown Museum and Gallery in 2005. • Each new episode is launched at an unusual venue somewhere in London or beyond. • Donkey Head is distributed via the website www.donkeyhead.org and in comic shops, independent bookshops and galleries. Envisaged as “William Blake does Tintin”, Donkey Head is a comic drawn in the style of the ‘clear- line’ school. It narrates the story of Eric, a young man, as he is lead on a journey to find his missing father. Guiding him on this journey is George, a man with a donkey’s head. As the narrative unfolds, George leads Eric into a strange world. It is a world composed of our collective nightmares, and dreams, a kind of hell, but it has no logic in its relation to our world (it is more like a drain into which our unwanted or forgotten ideas and fantasies have been emptied). The two figures of Eric and the donkey-headed man travel over alien landscapes: luminous pools and grey deserts; piles of discarded machines; rivers of black gold; through which half-familiar characters, false leads, mirages and multiplying narratives are threaded, playing out their own perverted games, missions and storylines. As with much so called ‘magic realism’ the fantasy element is a device, to allow a new imagining of the familiar. It intersects the main narrative line with political commentary, historical retellings, cultural ghosts and monsters, utopian ideals, and fantasies of an afterlife, drawing on a rich heritage from Dante’s ‘Divine Comedy’, through Swift’s ‘Gulliver’s Travels’, to David Lynch. |